We put all of the Chained Echoes figures in order.
Chained Echoes does some very interesting things with what you know about the different types of JRPGs. You can be a thief, a bard, or an archer, but you can also be something like a lizard-like demihuman whose arms and legs are directed by magic.
This list looks at each character’s moves and skills, as well as how they affect the rest of the group and how much people like them generally. All of these make up the list of Chained Echoes’s best personalities.
Robb is helpful at the beginning of the game, but as soon as he opens his mouth to talk, he’s almost useless because his personality is so annoying. He is cruel, cold, and condescending, and even though Robb does have a path to forgiveness, it isn’t as big as those of the other main characters.
As an archer, he starts with a good combination of poison and pandemic that can help him keep doing passive damage while taking care of enemies. When he learns paralyse, he can’t be beat at using it. You do have to listen to him, though.
Egyl was sent from the faraway land of Shambala to the region of Eldrea to check things out and report back. It’s kind of sketchy, but it makes sense when you think about how long the continent has been at war.He is a noble knight in every way, from the way he acts to the moves he knows. Egyl will give everything he has to protect the people he is in charge of.
Even though many of his moves are useful and can help you win some tough fights, Egyl is so low on the list because you get him so late in the story. By the time you make him a regular member of your party, you will have fine-tuned tanks like Kylian and, to a lesser extent, Glenn.
Magnolia is… unique. You meet her for the first time when you answer a job posting on the jobs board looking for someone who can see a white door in their thoughts. As soon as you meet her, you are taken into a back room and put into the mind of a man who is in a coma. Your job is to wake him up. It’s a great way to get to know someone, right?
Magnolia is good at magic, and her elements deal with both light and dark, which will be important in later parts. She does good damage, and one of her skills lets her give the party a random buff. However, the amount of randomness in her skills puts her below those with more regularity.
Raphael was a broken man whose faith had been shaken and destroyed. He meets a little girl, who he helps protect from monsters and the woods. This lifts his spirits.He joins the group as a tank, but he hits a little harder than the others.
The problem is that the party already has a lot of tanks, and since you get him late in the game, he would have to catch up a lot to be on the same level as everyone else. Still, his ability to get TP back makes him stand out, so you might want to give him a shot.
If you’ve ever played Final Fantasy or other games like it, you’ve probably met a blue mage. Tomke takes that role in this game, but instead of learning moves based on what attacks hit him, he learns them by turning enemies into canned food to eat later. Yes, he does use them to learn how to do his moves.
Every time you find and kill an enemy, Tomke remembers his lost memories and gets a powerful ability, like Spinach Power, which protects all active party members from both physical and magical attacks.
You may notice as you play Drift Boss game that none of the people in your party are doctors. You may have one or two allies with healing spells to help you out in a pinch, and once you unlock the cleric emblem, you’ll have access to more, but you can still feel the lack of a committed healer.
Here comes Amalia, a princess with a gun and the leader of a movement. When you first save her from an enemy base, you might think she is weak and needs to be saved, but you should never underestimate her.
The game’s main character is Glenn. Even though he starts out as a normal naive young man, he is probably the most developed character in the story as a whole.
When it comes to skills, Glenn is supposed to be your fast DPS, but other supporting characters tend to overshadow him. He is good at lowering the stats of enemies, and once he gets the All Break ability, which lowers the stats of all enemies for a turn and gets stronger as you level it up, he becomes a god. In this way, he acts as a spy, and when he is working with Lenne, he can set up the enemy for Lenne’s elemental attack.
When you first meet Lenne, she is hiding the fact that she is a princess and is not very strong. You might want to put her at the back of the queue and only use her elemental weapons, but that would be a mistake. She has the most elemental attacks of anyone in your team, and she can be built as a heavy hitter who goes after an enemy’s weak spots.
Her Ultra Move calls up a huge spear that has nothing to do with any element and does damage all around. It doesn’t seem as useful as some of the other party members’ super moves, but if you want to do a ridiculous amount of damage all at once, Lenne isn’t a bad choice.
When you first meet Ba’Thraz, you get the feeling that there is more to him than meets the eye. The fact that he calls himself “we” and “us” is the biggest sign of this. They are also a good mercenary. They turned down a better payoff to keep their good name.
As magic users, they have a bit of a learning curve when it comes to their skills. Every time you use a move that isn’t Summon Weapon, it brings a weapon that Ba’Thraz is saving up for. Once you have three stacks (five in total by the end of the game), you can use the full power of your magic weapons against the whole enemy party, which usually ends the fight. Once you learn how to use his calling moves, you’ll be fine.
Victor is an important member of your team. He is a bard who learned how to use magic in his music. Even though he could fight with his rapier, it wouldn’t be worth it because Victor is a magic support powerhouse who can help you with all your HP and TP needs and even reduce some damage.
He heals you before you get a healer, and he does a great job until Amelia comes along and takes over. That doesn’t mean he’s no longer useful, though. His help is still just as important as it was before.
To be honest, Tomke’s biggest gift to the game is getting Mikah, and what a great addition that is. Only Sienna is stronger than Mikah, and that’s mostly because Sienna is built to be quick. She is stronger than Sienna just in terms of raw strength.
Even among this group of people, she stands out. In battle, each of her moves builds on the last one to make the next one stronger. She even has two sets of moves for this, one that does damage to a single target and one that does damage to a wide area.
Sienna is the most dangerous killer around. The sticky-handed boss has powerful attacks right away, a world-class BS detector, and a nose for money. At first, she is only interested in making money, but based on what you choose, she changes her mind and decides to do the right thing.
Her move set has a lot of moves that help her be agile. Once you have her at full power and can use her crit biff, she becomes an unbeatable force that few enemies can handle. You can make her so agile that she can move twice in a turn before anyone else in your party. She deserves to be treated with care.